Privacy Policy for NoomiClone

Effective date: June 5, 2026

Last updated: October 10, 2026

This Privacy Policy explains how Matthew Jones (“we,” “us,” or “our”) collects, uses, and shares information when you play NoomiClone (the “Game”) on Android and iOS. The Game is supported by advertising and offers optional in-app purchases. By downloading or playing the Game, you agree to the practices described in this policy.

1. Who we are

The data controller responsible for your information is:

Matthew Jones
Email: Noomiclonedev@gmail.com

2. Information we collect

NoomiClone does not require you to create an account or sign in, and you do not need to give us your name, email address, or other directly identifying details to play. Starting with version 2.3.0, you can choose to sign in to back up your progress. If you do, Unity gives the Game a player ID (and, if Unity shares it, your account’s email address), as described in Section 2(d). Apart from optional sign-in, the information involved is collected automatically by the Game and by the third-party services listed in Section 6, primarily to display ads, process purchases, and keep the Game working.

a) Information collected automatically

b) In-app purchase information

If you buy an in-app product (for example, NoomiCoins or Remove Ads), the purchase is processed by the Apple App Store or Google Play through Unity’s in-app purchasing service. We receive a purchase/transaction record confirming what was bought, but we do not receive or store your full payment-card details — those are handled by Apple or Google.

c) Information stored on your device

Your settings and game progress are stored locally on your device (using the platform’s standard on-device storage). Your settings stay on your device and are not transmitted to us, whether or not you sign in. If you don’t sign in, your game progress also stays on your device and is not transmitted to us. If you sign in, your progress is also backed up to Unity Cloud Save, as described in Section 2(d).

d) Optional sign-in and cloud backup

Sign-in is available from version 2.3.0, in Settings > Account. It is optional: if you don’t sign in, nothing changes for you.

Unity provides sign-in and cloud backup through Unity Player Accounts, Unity Authentication, and Unity Cloud Save. According to Unity, it collects the following information for these services and processes it under Unity’s privacy policy:

Unity says it uses this information to provide these services and, for some of it, for analytics, and that none of it is used for tracking.

e) If you contact us

If you email us, we will receive your email address and the contents of your message, which we use only to respond to you.

f) Checking today’s date

The Game’s daily challenges give a reward once a day. So that a device clock moved forward can’t claim rewards early, the Game reads today’s date from a standard web request to one of these servers: Google (www.google.com), Yandex (yastatic.net), or Unity (player-auth.services.api.unity.com). It does this when the Game starts, about every half hour while it is open, and when you come back to it.

g) Custom maps (Map Maker)

From version 2.4.0 you can build your own maps in the Map Maker and share them with other players by a code.

3. How we use information

4. Advertising and your consent choices

NoomiClone shows ads through a mediation platform that works with several advertising networks (see Section 6). Depending on your consent and device settings, ads may be personalized (based on advertising identifiers and interests) or non-personalized.

5. Legal bases for processing (EEA/UK users)

Where the GDPR or UK GDPR applies, we rely on the following legal bases:

6. Third-party services and advertising partners

We share the information described above with the following service providers, who process it under their own privacy policies. We encourage you to review them:

ProviderPurposePrivacy policy
Unity Technologies (Unity LevelPlay / ironSource mediation, Unity Ads, Unity in-app purchasing, Unity Player Accounts, Unity Authentication, Unity Cloud Save) Ad mediation, ad serving, purchase processing, optional sign-in and cloud backup, today’s date (Section 2(f)) unity.com, is.com (ironSource)
Google (AdMob, Google Play services, User Messaging Platform) Advertising, consent management, app distribution and purchases, today’s date (Section 2(f)) policies.google.com/privacy
Yandex (Yandex Mobile Ads, including AppMetrica), on Android and iOS Advertising, ad measurement and analytics, today’s date (Section 2(f)) yandex.com/legal/confidential
Mintegral (Mintegral International Limited) Advertising mintegral.com/en/privacy
Liftoff (Liftoff Monetize, formerly Vungle) Advertising liftoff.ai/privacy-policy
Apple (App Store, in-app purchases, App Tracking Transparency) App distribution, purchase processing, tracking permission apple.com/legal/privacy

The Yandex Mobile Ads SDK includes AppMetrica, Yandex’s measurement and analytics service. According to Yandex, on iOS it collects your advertising identifier (only if you allow tracking, and then it is used for tracking), purchase history, product interaction, crash and performance data, and other diagnostic data, and uses them for advertising and analytics. It collects location only when an app has location access, which the Game never asks for.

We may also disclose information if required by law, to enforce our terms, or to protect the rights, safety, and security of our users or others. We do not sell your personal information for money.

7. Data retention

We retain information only for as long as necessary for the purposes described in this policy or as required by law. Advertising and diagnostic data is retained by our third-party partners according to their own retention policies. Information stored locally on your device remains until you delete it or uninstall the Game.

If you sign in, your cloud backup is kept until you delete it in the Game (Settings > Account > Delete my progress) or ask us to delete it (see Section 8). Signing out or uninstalling the Game does not delete it, because its purpose is to keep your progress if you reinstall the Game or change devices. Your Unity account, and the information Unity collects for sign-in and cloud backup (see Section 2(d)), are kept according to Unity’s privacy policy.

A map you share stays public until you stop sharing it, delete it, or delete your progress in the Game (see Section 2(g)). Maps backed up to your account are kept with your cloud backup.

8. Your privacy rights

EEA, UK, and Switzerland

You have the right to access, correct, delete, restrict, or object to the processing of your personal data, the right to data portability, and the right to withdraw consent at any time. You also have the right to lodge a complaint with your local data protection authority.

United States (including California)

Depending on your state, you may have the right to know what personal information is collected, to access or delete it, to correct it, and to opt out of “sales” or “sharing” of personal information for cross-context behavioral advertising. We will not discriminate against you for exercising these rights.

How to exercise your rights

You can exercise these rights by emailing us at Noomiclonedev@gmail.com. You can also change your advertising consent through the in-app consent options (where shown) and your device’s ad and tracking settings.

Sign-in and cloud backup

If you signed in (see Section 2(d)):

Deleting your NoomiClone account and data

This is how to delete the game account and cloud backup you created by signing in to NoomiClone (developer: Matthew Jones). You don’t need to reinstall the Game to ask for deletion.

  1. In the Game — Go to Settings > Account, tap Delete next to “Delete my progress”, then tap Delete on the “Delete your progress?” card to confirm. This deletes your cloud backup and the Game’s player record at Unity, takes down the maps you’ve shared (their codes stop working), removes your progress from your device, and signs you out.
  2. Without the Game — Email Noomiclonedev@gmail.com with the subject “Delete my NoomiClone account” and your Player ID. The Game shows it under Settings > Account, in the “Player ID (for support)” row, with a Copy button. We can find your account only by its Player ID, because we never receive or store your full email address. We delete your game account and cloud backup within 30 days and reply to confirm.
  3. If you don’t have your Player ID — Delete your Unity account at player-account.unity.com/delete-account. After that, nobody can sign in to your game account again, and what is left of it (game progress stored under a random player ID) is no longer connected to you or your email address. Maps you shared stay playable by their codes, so stop sharing them in the Game first if you don’t want that.

What is deleted: your cloud backup (regrabs, NoomiCoins, HQ replay credits, items bought with NoomiCoins, and your backed-up maps), the maps you’ve shared, and the Game’s player record at Unity. What is kept: we keep nothing else about your game account. Your Unity account is kept by Unity until you delete it on Unity’s page. Purchase records are kept by Apple or Google, and advertising data by our advertising partners, under their own policies (see Section 6).

9. International data transfers

We and our service providers are located in, or transfer data to, countries that may have different data-protection laws than your own, including the United States. The same applies to the information involved in optional sign-in and cloud backup, which Unity processes. Where required, our partners rely on appropriate safeguards (such as the European Commission’s Standard Contractual Clauses) for such transfers.

10. Children’s privacy

NoomiClone is a general-audience game and is not directed to children under the age of 13 (or under 16 in the European Union and other jurisdictions where that is the applicable age of digital consent). We do not knowingly collect personal information from children. If you believe a child has provided us with personal information, please contact us at Noomiclonedev@gmail.com and we will take steps to delete it. If a child has signed in to the Game, you can also delete their game account, cloud backup, and Unity account as described in Section 8.

11. Security

We and our service providers use reasonable technical and organizational measures to protect information. However, no method of transmission or storage is completely secure, and we cannot guarantee absolute security.

12. Changes to this policy

We may update this Privacy Policy from time to time. When we do, we will revise the “Last updated” date above and post the new version at this URL. Significant changes may also be announced within the Game. Your continued use of the Game after an update constitutes acceptance of the revised policy.

13. Governing law

This Privacy Policy is governed by the laws of the State of New York, United States, without regard to its conflict-of-laws principles, except where overridden by mandatory data-protection laws applicable to you.

14. Contact us

Matthew Jones

For any privacy questions or requests, contact us by email at Noomiclonedev@gmail.com.